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SYFT PRODUCT CARD

2026

DESIGN SYSTEMS & COMPONENT CREATION

PROJECT OVERVIEW
 

When creating a product, the systems and rules behind it are what make or break it. As a UX/UI intern at SYFT, I focused on design systems and component work, along with creating a cohesive presence through visual branding and design.

In this role, I got to experience firsthand what it’s like working as a design systems associate under a design systems lead at JP Morgan. I learned so much about Figma, really understanding auto layout and libraries, as well as methodologies like atomic design, and how systems create consistency, scalability, and better collaboration across teams.

PROBLEM
 

SYFT must deliver high-value information without disrupting the browsing experience, and overwhelming users by packing limited space with non-essential details. Because users turn to SYFT for fast, actionable insight, there is a clear need for a UI that balances transparency with visual clarity.

How might we design a product card component that makes users feel like their needs are seen, performs within narrow spatial constraints, and enables confident, at-a-glance decisions?

Role
 

UX/UI Intern 

Company
 

SYFT Fashion

Team
 

Nathan Proffitt - Design Lead

Arianne Poblete - UX/UI Intern

Timeline
 

1 month

Explore the problem space and what the component is solving for

Begin to identify user context/needs/pain points

Start conceptualizing solution directions

OBJECTIVES
 

RESEARCH INSIGHTS
 

I started by researching the expectations of a product card. What do people expect from, and how do they interact with this component? For this project we strictly followed the Double Diamond method: this was the discover phase.

A compilation of product cards being broken down into sections. The product cards range from IBM Carbon Design to Material Design Systems

Users scan product cards rather than read them, preferring cards with 3–5 pieces of information​

01

Cards with strong visual hierarchy perform better, &

whitespace improves perceived quality

02

Poor quality or inconsistent sizing for images causes users to skip cards entirely, even for products they'd want.

03

​Image and price are processed before description

Users hover over cards to preview

04

USER CONTEXT

Gen-Z women who are trend-driven and social media savvy.

Naomi

21 year old college student and young professional, looking for fashion product that are her style, and match the trends that she follows.

Needs

  • Relevant information quickly

  • To find a product that fits her context

  • ​Less frustrations in her shopping experiences

  • A seamless experience

Wants

  • To see why a product is relevant to her needs

  • To know that she can trust the engine

  • ​To dress relevant and trend-driven 

An empathy map showing what the persona says, thinks, does, and feels.

We are now soundly in the define phase!

ANALYZING EFFECTIVE PRODUCT CARDS

Sketches of possible design directions, annotating existing cards like those from Nike, AirBnB, H&M and more.

PRIORITIZATIONS AND TRADEOFFS

The product card must have: an image, a primary and secondary action, core data, a like and dislike, and live loading. It should have personalization tags, accuracy, and secondary actions on hover. It could have in stock indicators, size options, see similar,  color options, multiple images, brand name, or themed borders. It won't have video previews, an option to buy on the extension, ratings/reviews, or a secondary pop-up.

INTERACTION CONTEXT

This context map aligned all of my research including user needs, existing context, and interaction flow, directly informing layout, content hierarchy, and card behavior. It also opened a question of how will the product page open after clicking on the card?
​​
So much thinking goes into the small details! After working on this I truly understood and respected the work of Design Systems professionals.

A huge sticky-note matrix covering Users and Needs, Content and Data, Layout, Context, Technology and Accessibility notes, Business and Strategy, and Interaction and States considerations for the product card component. There are 48 sticky notes in total!

LOW-FIDELITY WIREFRAMES

I began with ideating three different possible styles, displaying modular heights for each. This helped with hierarchy decisions, and picking out the "atoms" within the "molecule." 

Sketched ideas for the product card
Rudimentary prototyping in Figma

IDENTIFYING FOUNDATIONAL ELEMENTS
Using established design systems library, I gathered existing elements (colors, spacing/padding & corner rules, etc.)

HOVER STATES TEST
I made a few variants and tested a hover state with each. This was the beginning of the develop phase.

Hover over each card to see the hover state for each!

CHOOSING THE RIGHT DESIGN

In a group, we identified areas of the mid-fidelity prototypes that aligned best with SYFT and the interaction context. 

The figma file from before is screenshotted and annotatedto decide which design will be the final. Which is easier to look at in a grid, which has a more simple interaction, and notes such as "stakeholders want all color removed."

FINAL DESIGN

The final product card displaying four products in a grid on the website extension.

IN CONTEXT

GALLERY

A showcase of other projects I did for SYFT, including brand systems and logo ideating:

© 2026 NATASHA STURDEVANT

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